![]() Field – Other than divided by areas, each tech will come with a specific field.Reverse Engineering/Anomalies – Some technologies can be found wholesale from battle debris, anomalies, or other in-game events.Prerequisites – Tech you need to have researched before a specific piece of tech can be unlocked.Areas – The specific type of tech you’re researching (Physics, Society or Engineering).Only after you have researched a certain amount of tech on a specific tier (the default is 6) will you unlock tech from the next tier. Tier – The level of the tech, which is divided into five tiers.Cost – The higher the cost of any tech, the longer it will take to research.Technology that has already appeared before will have its weight halved when they are not selected by the player. The higher the weight, the higher the chance of the tech appearing. Weight – The relative chance that a specific piece of technology might appear.By default, you get three of these options, although you might be able to access more than three once you have researched a specific Technology that unlocks this extra option.Īlso, what technology also ends up being included in this limited number of options will be determined by a somewhat complicated algorithm that takes into account factors including: When you research something, you will be given multiple random options (cards) as to what you can research next. This is how it works in Stellaris when it comes to technologies. Terraforming (New Worlds Protocol 'Tree', Tier 1-Tier 4).Colonial Centralization (Tier 2) / Galactic Administration (Tier 4).Any Shield / Sensor Tech (Tier 2-Tier 5).Interplanetary Research Initiative (Tier 4).
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